A quick rock sculpt that became an opportunity to play with ice and more subsurface scattering! This was a unique challenge but I had a lot of fun experimenting!

I sculpted the high poly model in Zbrush, retopologized the low-poly model in Maya, baked the high poly maps in Marmoset Toolbag, and textured in Photoshop.

The programs used to create this project:

Autodesk Maya, Zbrush, Photoshop, and Marmoset Toolbag.

No Generative AI was used in the making of this project.

Thanks for reading! :)

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Sleeping Bag

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Spanish Tile Floor