Had a lot of fun creating this sleeping bag!
I wanted to make something organic but with fabric, so I chose to study my own sleeping bag and create a model based off of it! I didn't want it to look brand new, as these things get used by me a lot, so I dirtied it up a bit more to what I'm used to seeing it as.
I sculpted the high poly model in Zbrush, retopologized the low-poly model in Maya, baked the high poly maps in Marmoset Toolbag, and textured in Substance Painter.
Some final texture tweaks were done in Photoshop.