Had a lot of fun creating this sleeping bag!

I wanted to make something organic but with fabric, so I chose to study my own sleeping bag and create a model based off of it! I didn't want it to look brand new, as these things get used by me a lot, so I dirtied it up a bit more to what I'm used to seeing it as.

I sculpted the high poly model in Zbrush, retopologized the low-poly model in Maya, baked the high poly maps in Marmoset Toolbag, and textured in Substance Painter.

Some final texture tweaks were done in Photoshop.

The programs used to create this project:

Autodesk Maya, Zbrush, Substance Painter, Photoshop, and Marmoset Toolbag.

No Generative AI was used in the making of this project.

Thanks for reading! :)

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1950's Wurtlizer Jukebox

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Ice Chunk