A simple 1950’s Wurtlizer jukebox!
I wanted to make it look a bit aged as opposed to shiny and new.
I created the low-poly model in Maya, sculpted some of the higher detail in a high poly model in Zbrush, baked the high poly maps in Marmoset Toolbag, and textured in Substance Painter.
The emissive maps and final texture tweaks were done in Photoshop.