A low-poly sword model I was asked to UV and texture.
No normal maps were asked to be included in the material, just diffuse, spec, and gloss. I painted the textures in Photoshop and UV’d and cleaned up the model in Maya.
Lit in Marmoset.
The programs used to create this project:
Autodesk Maya, Photoshop, and Marmoset Toolbag.
Credit for the low-poly model goes to Jamin Shoulet.
No Generative AI was used in the making of this project.