A low-poly raygun model I was asked to UV and texture.

I sculpted the high-poly detail in Zbrush, baked out the high-poly maps in Marmoset Toolbag, painted the textures in Photoshop, and UV’d and cleaned up the model in Maya.

Lit in Marmoset.

The programs used to create this project:

Autodesk Maya, Zbrush, Photoshop, and Marmoset Toolbag.

Credit for the low-poly model goes to Jamin Shoulet.

No Generative AI was used in the making of this project.

Thanks for reading! :)

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Carnival-Themed Speakeasy - Low Poly Environment

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Ocean Civilization Sword