A low-poly raygun model I was asked to UV and texture.
I sculpted the high-poly detail in Zbrush, baked out the high-poly maps in Marmoset Toolbag, painted the textures in Photoshop, and UV’d and cleaned up the model in Maya.
Lit in Marmoset.
The programs used to create this project:
Autodesk Maya, Zbrush, Photoshop, and Marmoset Toolbag.
Credit for the low-poly model goes to Jamin Shoulet.
No Generative AI was used in the making of this project.