This is a low-poly, stylized interior environment that I worked on with the goal of keeping all assets very low and focusing primarily on diffuse textures for a hyper optimized environment (simulating the challenge of developing an environment with much more strict optimization restrictions).
I drew inspiration from the side shows that often accompanied carnivals back at the turn of the 20th century and the underground speakeasies that were prevalent in the 1920s to create a dark, carnival-themed bar! I had some fun with the food and beverages and included unique items such as monkey finger hotdogs, curly lollipops, spider-shaped popcorn, and eyeballs and seahorses in jars.
I modeled and UV’d the assets in Maya, curve and AO maps baked out in Marmoset Toolbag, and the textures painted in Photoshop.
The scene was arranged and lit in Unreal Engine 4.